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As you
may know, I managed to get my hands
on a Wii Fit recently and it has been a fun and interesting addition to
our home. All
three generations have taken a stab
at it and I am stunned at the differences. The most amazing thing about
the Fit is the darn table you stand on to play the games (er, um, do the
exercises!).
The
platform – it must have a proper name – the
platform provides information to the Wii including sending it your
weight, how well you are balanced and how you move as you play the game.
Initially, you have to tell the Wii Fit some information about yourself
– your age, height, the heaviness of your clothes – and then it
customizes your Mii avatar to look like you.
Mind you
I am saying customized, not personalized, because there is a difference.
My Mii is
chubby. No shock there. I have lived with myself for years now so I know
how I look (although I am up for a powerful denial pill if someone out
there has one). The thing that disturbed my daughter is not that my Mii
is husky, but that Nintendo designed the fat Mii to wear clothes that
don’t fit. I hadn’t noticed and I am too old to be bothered, but Katie
was mortified. I suppose a younger person would feel the same. Just
because we are fat doesn’t mean we would wear clothes that don’t fit!
And this
gets to my point. There is a different between interactivity – which the
Wii delivers – and personalization. We all want
personalization. I absolutely, positively believe that to be true. It’s
what our Lab Members tell us over and over again. And as I made my way
through the Wii Fit experience, I realized that once again, Nintendo
missed the point and delivered half a great product (for the
again part, you can
read my other Wii review.
Here’s
what I mean.
Interactivity: My Mii reflects the information
about me like height and weight.
Personalization: I can choose how I want my
Mii to look.
Interactivity: The step exercise tells me if I
am stepping on the platform properly while I follow their routine,
listening to their music.
Personalization: The step exercise lets me set
the tempo, choose the music and create the setting for my session.
Interactivity: The Wii Fit tracks my progress
every day as I move through the exercises and do the “Body Test” to see
if my balance, BMI or weight has changed.
Personalization: I set the schedule for my
progress including “weigh in days,” a training schedule with exercise
sets I want to do across different days and more.
Interactivity: I feel the burn as I go down
the slalom on my skis (über fun bytheway) and look at Nintendo “doll
house” billboards that surround my mock sporting event.
Personalization: I choose my ski equipment (I
can choose which brands) while looking at billboards for things that I
think are important (Diet Pepsi, The Office) in my pretend ski world (Ikea
is doing it in Sims2
right now).
I look
forward to the games that will soon come out that exploit the Wii Fit.
The smart game makers will understand the difference between simple
interactivity and personalization and guess what? They are going to make
some money! The platform in the Wii Fit is absolutely amazing. The
information it provides – the steady feedback – rocks. But making that
more that just data is the answer and when that happens,
the fun will begin!
Originally Published June 2008
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